RiskyStars

Server Architecture

This section documents the server-side implementation of RiskyStars, including persistence, map systems, session management, and AI controllers.

Overview

The RiskyStars server is built with ASP.NET Core and uses gRPC for client-server communication. It handles game state management, AI players, and map generation.

Contents

This section includes:

Explore the pages in this section to understand the server architecture and implementation.